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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Harvey James
The Sengoku Legacy
1157
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Posted - 2015.05.12 17:16:56 -
[1] - Quote
6 mids is excessive ... why do these T3 dessies have sooooo much better slot layout than all other small ships in the game? alongside the crazy high bonuses on the modes and the high base resists on top of that?? these need toning down...
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Harvey James
The Sengoku Legacy
1158
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Posted - 2015.05.13 16:54:31 -
[2] - Quote
Altrue wrote:Okay so, I've tried it on sisi for quite some time now. Some issues are less important than I expected, but the speed and agility is definitely an issue. The tight powergrid also doesn't help either. I can safely say these are its two most important flaws: Speed and PWG. I don't think there needs to be like a huge change or anything, but PWG could definitely use a few extra points, especially since it has so few low slots for fitting mods, AND one turret more than the other T3 dessies. As for the speed, you've got to do something, its twice as slow as other dessies, and has twice the inertia... Seriously  I do not share the opinion of some here that its a "tanky" destroyer.. Not with that sig radius. Its like flying a mini-sun :D I'm sure the extra sensors aren't there to help it target things, but rather to prevent its own sig radius from blinding its own sensors :p Consider it for a second, the Scimitar has less base sig radius than the jackdaw xD
a cruiser with a lower sig than a dessie.. that is madness..
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Harvey James
The Sengoku Legacy
1159
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Posted - 2015.05.14 15:27:09 -
[3] - Quote
and all the extra mids it has ofc..
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Harvey James
The Sengoku Legacy
1159
|
Posted - 2015.05.14 16:53:09 -
[4] - Quote
afkalt wrote:Tbh given the cost, I'd be more inclined to just run a bunch of caracals to achieve the same thing, but without needing to retreat to address shields.
I mean, they're ok and all but just lack a certain....pizzazz* and niche. That's where I really struggle - finding a niche to put them in. There are a couple, but they are so narrow I'm left wondering why.
*Note this doesn't need to be a "power" thing, just some more style. For example I'd have liked to see them test out making them more alpha based, perhaps with negatives to RoF to compensate. You know, something different,
the whole point of T3 is too avoid a specific niche entirely .. instead offers versatility and adaptability.. atm though all T3's are just plain better than the current niche ships (T2 ships)
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Harvey James
The Sengoku Legacy
1159
|
Posted - 2015.05.14 17:58:58 -
[5] - Quote
the HP bonus is out of place on a T3 ship its supposed to offer versatility and adaptability, thus the modes if you want the extra tank , mobility etc.. having hp baked in violates this theme, tracking or even just run with 1 bonus is the logical choice here.
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Harvey James
The Sengoku Legacy
1161
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Posted - 2015.05.15 11:46:56 -
[6] - Quote
the sig is too high .. dessies sig needs too be lower than logi cruisers sig .. that and logi sig rad should be higher too.
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Harvey James
The Sengoku Legacy
1164
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Posted - 2015.05.18 17:49:18 -
[7] - Quote
a little bizarre .. 
why even bother with 250 hp? .. might aswell remove it .. maybe add a 5% exp velocity bonus still keeping the excessive 6 mids..
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Harvey James
The Sengoku Legacy
1165
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Posted - 2015.05.19 16:27:53 -
[8] - Quote
CCP Fozzie wrote:Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.
The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds.
This bonus won't be working correctly in the next SISI build tomorrow, but it will be in an upcoming build for you guys to try out.
quicker reload than blasters... a little too good i suggest .. also why 6 mids? .. my ferox only has 5 and its a bc does this seem right too you?
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Harvey James
The Sengoku Legacy
1165
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Posted - 2015.05.19 16:34:53 -
[9] - Quote
TrouserDeagle wrote:Harvey James wrote:CCP Fozzie wrote:Hey everyone. Thanks to those of you who have provided feedback so far. We're going to try another all-new bonus to replace the tank bonus on the CTD skill: a 15% reduction in missile launcher reload time per level.
The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds.
This bonus won't be working correctly in the next SISI build tomorrow, but it will be in an upcoming build for you guys to try out. quicker reload than blasters... a little too good i suggest .. also why 6 mids? .. my ferox only has 5 and its a bc does this seem right too you? ferox being down a slot compared to other BCs isn't right at all. doubt it'll ever get fixed though.
mm.. wouldn't be so bad if the drake had the same amount of mids
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Harvey James
The Sengoku Legacy
1166
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Posted - 2015.05.19 16:36:35 -
[10] - Quote
i think this thread and D3's in general really demonstrate how much prop mods need too be class limited, you know how people will exploit everything.
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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